[personal profile] what_works
The Advantages of Mind Reading
Rating: R for language and implied sex
Word Count: ~12,800 (in 2 parts)
Summary: An off-world mission just isn't the same if two members of the team don't wind up with nanites in their heads. . . .
Part 1
Part 2

A Loose Bolt in a Complete Machine
Rating: PG-13 for language and violence
Word Count: ~50,000 (in 5 parts)
Summary: SG-1 returns to Tekhne to extract Gerard, the inventor of the Vinculum (in Jack-speak, "internet in the brain"). But the mission goes south when Daniel is captured. It's a story about firefights, Ascension, figuring out your place after a long absence, and of course, being able to IM someone's brain.
Part 1
Part 2
Part 3
Part 4
Part 5

The Analog Myth
Rating: PG-13 for language and violence
Word Count: ~40,000 (in 4 parts)
Summary: While doing routine negations on a planet that might actually be able to help the SGC fight the Ori, SG-1 stumbles upon a familiar technology—the Vinculum, the nanite-based invention that gives the bearer internet-in-the-brain. How did this technology make it from Tekhne, the planet where Jack and Daniel were first exposed, to Aberdone? To make matters worse, the Aberdones have recently experienced a religious revolution and are worshipping a new god . . . one, unfortunately, well known to SG-1.
Part 1
Part 2
Part 3
Part 4

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